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KMID : 1149420220100020093
Journal of Korean Society for Simulation in Nursing
2022 Volume.10 No. 2 p.93 ~ p.104
The Effects and Adaptation of Augmented Reality?Based Intradermal Injection Practice Education for Nursing Students
Kim Mi-Seon

Jeong Hyeon-Cheol
Abstract
Purpose: This quasi-experimental study used a non-equivalent control group pretest-posttest design to understand the effects of intradermal injection practice education. Practical augmented reality (AR) based educational interventions were conducted on clinical competence, self-efficacy, and educational satisfaction in nursing students.

Method: Participants were nursing students at ¡°S¡± university. There were 37 students in the experimental group and 36 students in the control group, for a total of 73 students. The measurement scales were clinical competence, self-efficacy, and educational satisfaction questionnaires. The intervention in the experimental group was conducted using AR with smart glasses; the intervention in the control group was conducted using a tablet PC. The collected data were analyzed by t-test, ¥ö2-test, and ANCOVA using the SPSS 25 program.

Results: Clinical competence was significantly higher in the experimental group (90.99¡¾0.23) than in the control group (70.43¡¾0.23; F=3745.89, p<.001). Self-efficacy was significantly higher in the experimental group (55.56¡¾1.32) than in the control group (42.50¡¾1.32; F=46.15, p<.001). Educational satisfaction was statistically significantly higher in the experimental group (40.81¡¾6.58) than in the control group (32.56¡¾7.74; t=4.52, p<.001).

Conclusion: The results of this study can be utilized to develop effective nursing competency teaching strategies and as basic data for improving learning and nursing education.
KEYWORD
Augmented reality, Nursing students, Clinical competence, Self-efficacy, Satisfaction
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